June 29th, 2015 by
Hey! Been awhile, but I’ve actually been working on the Halo Custom Edition tutorial series and map making again. Since I realize that people are actually visiting this site now I thought I’d put a little status update so that you know that I’m working on stuff again.
Next up is the weapons tutorial series since the beginner map tutorial is done; I want to cover all of the things you can put on your basic map before making the harder tutorials for making the map itself more complex. This way you can at least make a basic battleground for testing your other creations. For this I’m focusing on bare basics of getting something to work in Halo. This doesn’t mean they’ll be bad, it means they’ll be simple to use with very general examples. After all it’s a modding tutorial and not a tutorial on how to model or animate in 3ds max; it’s a lot less helpful for you if I spend an hour making a highly detailed model rather than 20 minutes demonstrating a workable one.
I already practiced the animation portion and it was originally going to be in lesson 2, so I expect that script to be done by today. My plans for lesson 5 or more are to cover specialty weapons that aren’t as prolific in Halo in general (Melee weapons and grenades come to mind, only 6 types of grenades or so across 6 games counting ODST and Reach and like two melee weapons, sword and hammer)
Weapons lesson 1 Modeling: [EDITING]
Weapons lesson 2 Texturing: [SCRIPT DONE]
Weapons lesson 3 Animating: [SCRIPT WRITING]
Weapons lesson 4 Effects: [PLANNING]
Weapons lesson 5+?: [PLANNING]
Also wanted to say, thanks for your words of support. I’ve been getting awesome feedback over the past few months and it’s kept me doing this in my spare time.